Nintendo DS - Temple of Doom Level 4: Forehead of Doom PrintableVersionStory Setting Personas: Indiana Jones (Kali'h Temple), Willie Scott (Pajamas), Brief RoundCharacters Unlocked: Willie Scott (Wedding ceremony), Indianapolis Jones (Kali'h Temple), Thuggee Priest, Willie Scott (Sári), Chattar Lal (Thuggée), Maharajah (Thuggee)Free of charge Play Abilities Needed: Digger, Army, Scholar, UmbrellaTrue Adventurer: Tale 20,000 studs Totally free Have fun with 22,000 studsRed Stone Prize: - Thuggee Gain access to Panel Mini-Game (20,000 studs). Region 1: Lava PoolHop across the lava to the little island with the button on it.
This article serves as a portal to the levels which belong to all of the games documented on the Doom Wiki.
Please consider upgrading to a more recent version of Internet Explorer, or trying another browser such as Firefox, Safari, or Google Chrome.(Please remember to honor your company's IT policies before installing new software!). Attention, Internet Explorer UserAnnouncement: Jive has discontinued support for Internet Explorer 7 and below.In order to provide the best platform for continued innovation, Jive no longer supports Internet Explorer 7.Jive will not function with this version of Internet Explorer.
This raises another island with a switch just to the ideal. Leap over to that key to increase another little isle, but before carrying on to the right, jump across the destinations in the foreground to find artifact piece (1/10). Return to the last key and keep on to the ideal to the strong ledge.Change to Brief Circular to proceed through the crawlspace.
Krishna rukmini kannada serial actress name. Drive the package off the corner above and make use of the bits to construct a whip pad. Make use of Indy to swing across the difference and change the turn to raise another isle so Willie can mix the lava.Shift to the right and battle the 2 Thuggees that jump straight down from the ledge above. Free of charge Have fun with: Before rising the ledges, proceed close to to the best and get up the dazzling area. Construct a scholar gain access to -panel and use it to open up the door.Inside use the whip cushion to pull down a bridge. Combat the Thuggee and Thuggee Clergyman on the various other side.Shift to the front edge of this rock formation. (There't a squat line just to the correct but ignore it for now.) Jump toward the foreground, sticking with the suspended arc of studs, to land on a little island in the lava swimming pool below. Jump onto the following isle on the right, beat the stones and make use of the leftover pieces to develop artifact piece (2/10).
Jump back to the earlier island, wait around for a relocating boulder to drift past and jump onto it. Ride it to the left and leap over to the corner in the background.
Climb the string to the ledge above.Move to the correct, mix the link you lowered previously, and keep on to the ideal. Use the following whip mat to draw a block out from the far walls and fall a stack of bits on the corner below.
Downtown, on a bookcase in one of the houses., can be found on a bookcase., often carried by. Fallout new vegas throwing knife. Can be found on several merchants.
Backtrack to the still left and after that follow the rock steps lower to the zip line. Make use of the parts right now there to construct a grey pad.
Toggle to a character with an umbrella and glide down the cable connection to the best.Fight another Thuggee, create a little ledge and make use of it to rise up to the stop you simply pulled out of the wall structure. Leap from the mass onto the ledge above on the ideal.
Use the fantastic bits now there to build artifact piece (3/10). After that come back to the protruding mass and leap across the distance to the ledge on the still left. Come back all the method to the still left and exit back to the main area.Draw the deal with out of the wall structure and leap on top of it to achieve the corner above.
Stand both people on the large pillow key to open up the escape. Area 2: Lava Pool with Wide PillarsAs you discover, be certain to strike out every flashlight you observe in this region. Extinguishing all óf them will allow you to get artifact piece (4/10).Head to the best and leap onto one of the shifting systems as it passes to the right. Leap from the relocating ledge onto the solid ledge protruding from the front side of the large column. Strike out the flashlight (1/4). Take a position on the right side of this ledge, wait for another moving system to complete, trip it around to the best and leap onto the next solid corner.
Press the wall key to increase a stepping-stoné in the Iava so the additional personality can mix on the level beneath.Wait near the button for another shifting system to come out on the best. Jump onto it and trip it around to another small corner with a crawlspace and flashlight. Strike out the torch (2/4). Then jump down on the perfect.Fight the 2 Thuggees right here. Smash the boxes on the still left to obtain a scimitar if you including. Now rounded up 3 glowing blue bricks for the azure cushion in the foreground.
One glowing blue packet (1/3) can be resting on the floor near the back again wall.Send Short Round through the crawIspace onto the ledge above. Combat a Thuggee and Thuggee Clergyman. Press the wall switch to lengthen a corner embellished with an elephant's mind off to the still left. Then get the blue brick (2/3), jump lower on the still left and place the stone on the sleeping pad.Return through the crawlspace. Stand up near the walls switch you forced earlier and leap onto one of the relocating platforms as it goes by.
Ride around to the still left to another small corner with a crawlspace and torch. Hit out the torch (3/4). Ignore the crawlspace; it leads to the corner below, where you've currently been. Instead trip the moving system to the still left and jump onto the ledge with the hippo's head that you just extended.
Leap from presently there to the following moving platform. Ride it around to the little solid ledge on the best. Whack out the torch (4/4) there. If you've taken out all the other torches in this area, artifact item (4/10) shows up below.Before jumping down, ride the moving system around to the still left and jump onto the small corner in the still left corner. Beat the jar and grab the azure stone (3/3) in the alcove behind it.
Jump lower off the top of this ledge and come back to the perfect. Fall the packet on the pad and make use of the parts to develop artifact item (5/10).Wear't neglect to get artifact #4: Go through the crawIspace near where thé blue pad has been. Ride the moving system around to the still left. Jump onto the corner with the hippo's head and phase off the front side advantage to land near the artifact. Get it and hop down onto the small island below.
Come back to the right.Take a position both heroes on the large pillow switch to open up the round door. Region 3: Lava Pool with Large Head DoorHop across thé lava to thé isle in the background. Pull the lever to increase a little island to the best. Hop across to the following solid ledge. Send Short Round through the crawlspace and force the wall key on the corner above to raise another small isle in the lava.Return to the island with the lever and draw it as soon as more to raise a little isle to the left. Hop over to the still left corner and rise the string. Make use of Willie's umbrella to slide from the gray pad down to the ledge below.
Press the walls switch to increase another stepping-stoné between the Iever and the head door.Leap straight down on the right, right after the arch of suspended studs. Action on the button to increase another stepping-stone just to the ideal. Before leaping onto it, smash the gray rock following to the button and create artifact piece (6/10).Leap across the stones to the big island on the ideal, then to the isle with the lever. Draw the lever double to raise a 3rd stone just forward. (If this doesn't work, just keep tugging the lever tó reconfigure the gemstones until there are usually three in a line.) Jump across the stones to the door resembling a huge skull. Region 4: Give with Alcoves abové LavaUse lndy's whip to break the 4 lanterns on the wall structure of this alcove. (In Free Play you can also shoot or throw containers at the lanterns.) Change to Brief Round to obtain through the crawlspace.
Fight 2 Thuggees in the next alcove. Then break the boulders on the left and build a walls button.
Push it to increase a series of stepping-stonés in the Iava swimming pool so the some other personality can cross.Smash 4 more lanterns right here as well. If you've furthermore damaged the lanterns in the initial alcove, artifact piece (7/10) seems right here in the 2nd alcove. Have both heroes on the large square button to open the escape. Area 5: Big Room with Many LedgesWhen you begin across the wooden connection on the perfect, it collapses, dropping your people onto the corner below.
Battle 2 Thuggees and then proceed to the left side of the corner.Jump down the little, square ledges to the area below on the left. Just take care not really to fall into the lava swimming pool below. Beat the vases to obtain map item (1/3) and change the crank to extend a corner on the still left. Jump over right now there, switch to Brief Round and proceed through the crawIspace. On the ledge above, pull the deal with to increase one of the carved blocks back on the large main ledge.Jump lower from the ledge with the handle, come back to the right and leap up the square ledges to achieve the large central corner.This time, mind to the perfect. Rise down the rounded ledges above the lava pool to the region below on the perfect.
Have got Willie remain on the gray mat and umbrella-sIide down to thé corner below. Push the wall structure switch to fall a pile of LEGO pieces near the grey pad. Use the loosened pieces to build a ledge so you can obtain climb back up. Then use the fresh pieces to create a dangling rope. Climb onto the corner above and draw the handle to increase the second carved block out back again on the large central corner.When the 2nd block rises, the two blocks explode, departing behind a heap of yellowish LEGO bricks.Come back to the left and climb back up to the large main ledge as soon as more. Use the yellowish stones to build a raise and handle.
Draw the handle to start the raise moving. Jump on, ride way up and jump off on the ideal. FREE PLAY: Before riding the lift upward, dig up the sparkling region on the left. Make use of the pieces you uncover to develop artifact item (8/10).After using the raise to the ledge above, use the armed forces access screen to open the doorway next to it. Inside, pick up the solid wood torch, light it on the burning brazier and use it to lighting the 4 walls torches. This leads to map item (2/3) to appear.Use the bits on the perfect to build a wall structure button. Drive it to obtain a glowing blue package with grips.
Maneuver the package along the chéckerboard tiles onto thé small blue pillow in entrance of the glowing blue statue. (Glowing blue box = blue sculpture.) It sinks into the flooring and he button pops back again out. Press the button again to obtain a natural box. Shift the box in entrance of the green statue until it furthermore sinks into the ground. Drive the switch once more to obtain a red box. Proceed it in top of the crimson sculpture.
When you've utilized all 3 boxes, artifact piece (9/10) shows up nearby.Climb up the ledges on the left to get back again to the major area.When you're finished right here, leave through the doorway on the ideal. Region 6: Kali'h TempleThe lower scene shows a few factors of interest, including bad Willie suspended above a lava hole about to be barbecued, as well as the crank you'll need to convert to increase her out of the hole.
The crimson swirls around Indy'beds head show that the Manager: Mola Ram has captivated him with the dark sleep. Short Round must now rescue his buddies.Start by taking treatment of the 2 Thuggees. After that pick up the wooden flashlight on the ground at the back again left. Carry it around to the ideal and lighting it on the burning up brazier. Then use the torch to light source the 6 torches on the walls to acquire the crimson brick.Lights the 2 torches where Indy is certainly standing snaps him out of the dark sleep so you can control him once again.
Two even more Thuggees show up. Combat them rapidly if you can, or simply change to Indy and dashboard to the back again right corner. Use the mix pad to get onto the corner.
Then convert the turn to raise Willie's i9000 stand a partway óut of the Iava pit.Mola Memory will shortly hypnotize Indy again, leaving you in handle of Brief Round as soon as more. Combat the Thuggées if yóu didn't perform so just before. Then run to the back again left corner and construct a crawlspace. Crawl through onto the ledge above. Get map item (3/3). If you found the various other pieces earlier, you'll get artifact piece (10/10) today. Pull the lever to drop a boulder on Mola Ram memory.
This stuns him but only temporarily.Another pair of Thuggees seems. Again, if you can avoid them rather than combating, you'll have got more period before Mola Ram memory revives. Repeat the process: Use Indy to rise onto the correct ledge and switch the turn to increase Willie's i9000 cage. After that use Brief Round to climb up onto the left corner and pull the lever tó stun Mola Ram memory. After three productive repetitions, Willie is certainly rescued and the level finishes.